Suggestions On how i can get this server to work!?

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Ok please give me some ideas that can help my problem here i sometime can get on the MRP and sometimes i cant most of the times it goes to sending client info and just crashes please someone help!
Download the addons and CSS textures if you do not own Counter Strike Source.

Head of BuzzShot MIlitaryRP
By sheer luck I managed to find a way to allow Daniel to join the server almost without fail, however it is weird. I suspect it has something to do with the map not being able to compile for you Jerry. This is because if I do /maprestart, during the restart Daniel is able to join so it has to do something with the map. And since the map has something wrong with as you are experiencing, that might be playing a part in his inability to join. I believe that when we change maps to something that will compile fully that Daniel will not have an issue joining.
freekillmaster10 said previously:

By sheer luck I managed to find a way to allow Daniel to join the server almost without fail, however it is weird. I suspect it has something to do with the map not being able to compile for you Jerry. This is because if I do /maprestart, during the restart Daniel is able to join so it has to do something with the map. And since the map has something wrong with as you are experiencing, that might be playing a part in his inability to join. I believe that when we change maps to something that will compile fully that Daniel will not have an issue joining.

The map didnt complile for the following reasons:

  • Custon textures from CS:S/rp_pig that are unobtainable at the moment
  • A bad displacement inside of Tali cave 
  • Custom lights.rad files (basically light props that are unobtainable)

In the server's map:
- Mysterious block behind Tali base
- That one displacement in Tali base
- Extraneous addons that overlap (probably ezjob and some CW guns...not sure though)
- Use of custom CS:S textures

If we switch to csdesert, I can modify that map more easily as it utilizes HL2 textures and does not use as many displacements. I can always extend the map and increase the skybox height.

Head of BuzzShot MIlitaryRP
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